[GameObjectClass]
geometryName = "ibsbay00.xsi"
classLabel = "supplydepot"
collisionRadius = 1.0
scrapCost = 50
scrapValue = 10
maxHealth = 5000
maxAmmo = 0
unitName = "Service Bay"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

requireCount = 1
requireName1 = "ibfactn"
requireText1 = "Build Factory"

provideCount = 1
provideName1 = "nbsbay"

lightHard3 = "hp_light_3"
lightName3 = "spotblue"
lightHard4 = "hp_light_4"
lightName4 = "spotblue"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 1
tunnel01Z0 = 1
tunnel01Dx = 4
tunnel01Dz = 4
tunnel01Edge = "twwt"

[SupplyDepotClass]
supplyRange = 32.0
supplyRate = 150.0
supplySound = "mnu_empt.wav"


[Lod1]
geometryName = "ibsbayL1.xsi" ;geometry for lod1
distance = 64                    ;bsphere under 200 pixel => switch to lod1

