[GameObjectClass]
geometryName = "ibfact00.xsi"
classLabel = "factory"
scrapCost = 55
scrapValue = 15
maxHealth = 6000
maxAmmo = 0
unitName = "Factory"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

requireCount = 1
requireName1 = "nbpgen"
requireText1 = "Build Power"

provideCount = 1
provideName1 = "ibfactn"

collisionRadius = 4.0


lightHard1 = "hp_light_1"
lightName1 = "o_white_nf"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 3
tunnel01DX = 2
tunnel01DZ = 4
tunnel01Edge = "wwtw"

soundAmbient = "ibfact00.wav"

// play ambient sound

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

buildItem1 = "ivmorpod"
buildItem2 = "ivravn"
buildItem3 = "ivmbtnk"
buildItem4 = "ivdogf"
buildItem5 = "ivhunt"
buildItem6 = "ivmortank"
buildItem7 = "ivapcn"
buildItem8 = "ivbombn"
buildItem9 = "ivsgtnk"
buildItem10 = ""

[Lod1]
geometryName = "ibfactL1.xsi" ;geometry for lod1
distance = 80
dontShiftLOD = 1
