[GameObjectClass]
geometryName = "ibtrain00.xsi"
classLabel = "barracks"
scrapCost = 70
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
unitName = "Training Facility"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 1.0
isAssault = 1

armorClass = H

requireCount = 2
requireName1 = "nbcbun"
requireText1 = "Build Relay Bunk"
requireName2 = "nbarmo"
requireText2 = "Build Armory"

provideCount = 1
provideName1 = "nbtrain"

lightHard1 = "hp_light_1"
lightName1 = "o_blue_nf"

[BuildingClass]
soundAmbient = "abbarre0.wav"

[PoweredBuildingClass]
detectRange = 100

[BarracksClass]
pilotHold = 500

[Lod1]
geometryName = "ibtrainL1.xsi" ;geometry for lod1
distance = 64                    ;bsphere under 200 pixel => switch to lod1
