[GameObjectClass]
geometryName = "ibbomb00.xsi"
classLabel = "BomberBay"
scrapCost = 100
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
unitName = "Bomber Bay"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

requireCount = 1
requireName1 = "nbtrain"
requireText1 = "Build Training"

provideCount = 1
provideName1 = "nbbomb"


lightHard1 = "hp_light_1"
lightName1 = "o_blue_nf"

[BuildingClass]
soundAmbient = "iabomb01.wav"

[BomberBayClass]
bomberType = "ivbomb"
downTime = 30

[PoweredBuildingClass]
detectRange = 100

[Lod1]
geometryName = "ibbombL1.xsi" ;geometry for lod1
distance = 80
