[GameObjectClass]
baseName = "ivapc"
geometryName = "ivapc00.xsi"
classLabel = "apc"
collisionRadius = 7.0
scrapValue = 20
scrapCost = 50
customCost = 80
buildTime = 20.0
customTime = 20.0
maxHealth = 3000
maxAmmo = 0
unitName = "APC"
aiName = "APCProcess"
heatSignature = 10.0
imageSignature = 0.5
radarSignature = 0.0
isAssault = 1

canSnipe = 0

armorClass = L

requireCount = 2
requireName1 = "ibfactn"
requireText1 = "Build Factory"
requireName2 = "nbtrain"
requireText2 = "Build Training"

boxCollide = 1

/////// weapons ///////////////////

weaponMask = 00001
weaponHard1 = "HP_GUN_1"
weaponName1 = "gminigun_c"
weaponAssault1 = 0
weaponHard2 = "HP_GUN_2"
weaponName2 = "gminigun_c"
weaponAssault2 = 0

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
lightHard2 = "hp_light_2"
lightName2 =  


[CraftClass]
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = 1.0f;
omegaFactor = 0.2f;
velFactor = 0.2f;

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = "avapcva.wav"
selectDropoffMsg = "avapcvf.wav"
selectPickupMsg = "avapcvg.wav"
selectOtherMsg = "avapcvj.wav"

goMsg = "avapcv0.wav"
attackMsg = "avapcv9.wav"
followMsg = "avapcvh.wav"
followMeMsg = "avapcv3.wav"
repairMsg = "avapcv4.wav"
recycleMsg = "avapcv6.wav"
rescueMsg = "avapcv5.wav"
otherMsg = "avapcvh.wav"

deployedMsg = "avapcv2.wav"
diedMsg = "abetty3.wav"

[HoverCraftClass]
setAltitude = 1.5
accelDragStop = 4.0
accelDragFull = 1.0
alphaTrack = 10.0
alphaDamp = 3.0
pitchPitch = 0.5
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 15.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 50.0
accelBrake = 50.0
omegaSpin = 2.0
omegaTurn = 1.0
alphaSteer = 5.0
accelJump = 150.0

soundThrust = "iapc02.wav"
soundSteer = "avapce5.wav"
soundDeploy = "iapc04.wav"
soundUndeploy = "avapc30.wav"

[APCClass]
soldierType = "issold"
soldierCount = 3
soldierDelay = 1.0
timeDeploy = 2.0
flightAltitude = 75.0

[Lod1]
geometryName = "ivapcL1.xsi" ;geometry for lod1
distance = 100