[GameObjectClass]
geometryName = "ibtcen00.xsi"
classLabel = "powered"
scrapCost = 80
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
unitName = "Technical Center"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 4.0
isAssault = 1

armorClass = H

requireCount = 2
requireName1 = "nbarmo"
requireText1 = "Build Armory"
requireName2 = "nbsbay"
requireText2 = "Build Service Bay"

provideCount = 1
provideName1 = "nbtcen"

lightHard1 = "hp_light_1"
lightName1 = "o_orange_nf"

[BuildingClass]
soundAmbient = "iabomb01.wav"
[PoweredBuildingClass]
detectRange = 100

[Lod1]
geometryName = "ibtcenL1.xsi" ;geometry for lod1
distance = 50                 ;bsphere under 200 pixel => switch to lod1
